Game Development
Background in game development focused on building interactive systems, animations, and custom mechanics. Developed character movement systems, state-based animations, and gameplay features using Lua, with a strong emphasis on performance and user experience. Delivered commissioned projects, collaborating with clients to turn ideas into fully functional systems. Also worked with Blender to create and rig 3D assets, supporting end-to-end development from concept to implementation.
Monster Animation System
Commissioned animation work for fantasy characters, including actions like throwing and heavy weapon swings. Focused on creating smooth, responsive animations that align with in-game interactions.
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Horse Movement System
Implemented a state-based movement system with animations for idle, walking, running, and jumping. Developed custom movement behavior to achieve smooth transitions and responsive controls.
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Dog Character Movement
Built a custom movement system for a custom character, including crouching, sprinting, and swimming mechanics. Handled both animation and scripting to ensure smooth transitions and responsive behavior.
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